Can't build lime ios from source
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4
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1991
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June 3, 2016
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Lime isn't thread safe?
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0
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913
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April 17, 2016
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Macros break Lime Assets
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1
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1222
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March 30, 2016
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Raspberry PI 3 : lime-legacy.ndll
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5
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1458
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March 20, 2016
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Strange bug with frozen MainActivity on Android with release version of lime-legacy
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1
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1096
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March 16, 2016
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Should I use lime or OpenFL for my game engine translation?
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2
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1604
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February 28, 2016
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I Can´t compile Lime samples! [solved]
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2
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1629
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February 19, 2016
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Lime vs lime-legacy
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2
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1566
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January 30, 2016
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Lime console application
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14
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3451
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January 29, 2016
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Lime 2.8.0 Assets issues
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20
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4526
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January 21, 2016
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Error with latest Lime master from Github - Cannot find primitives
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4
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2130
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January 4, 2016
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Lime 2.8.3 Release
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0
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1129
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January 2, 2016
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Android audio - what's the current state in Lime?
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5
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2338
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December 31, 2015
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Does ANGLE work for lime legacy?
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3
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1432
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December 10, 2015
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Lime 2.8.0 shader issues
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4
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1644
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December 10, 2015
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Lime 2.8.0 (Angle) Issues
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9
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2021
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December 10, 2015
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Lime 2.8.0 (Angle) problems on win target
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1
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1049
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December 9, 2015
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Where does lime store the last APP_BUILD_NUMBER?
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3
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1363
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November 19, 2015
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Apple MFi gamepad support?
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41
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6525
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October 25, 2015
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GLEngine allocateWCMemory Leak Debugging
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8
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2600
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October 14, 2015
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Run custom tool with "lime update"
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2
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1312
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October 14, 2015
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Lime.net.URLLoader.writeFunction bug
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1
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1147
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October 1, 2015
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Application crash (Black screen) on android with openfl legacy
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43
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6847
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September 29, 2015
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Lime HTML5 audio non-functional?
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3
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1474
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September 17, 2015
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Question re: Lime render contexts lost
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2
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1418
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September 11, 2015
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Lime help shows flash, but lime build flash fails
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2
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1445
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September 11, 2015
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Lime.system.System error
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4
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2957
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September 3, 2015
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HTML5 target doesn't work in Lime environment
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4
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1305
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August 25, 2015
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How to get Texture from Assets in Lime environment?
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12
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2657
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August 25, 2015
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Ambiguous usage of Lime template
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4
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1289
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August 12, 2015
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