I have a strange bug with Android target. This bug appears only with release lime-legacy.so, with debug lime-legacy everything works fine.
Bug: I’m using native extensions to open window of third-party library (for example Facebook SDK). When third-party window closed after, game is frozen for 5-10 minutes (!) Native extension itself receive callback onResume immediately after third-party window is closed.
It reproduces on the phone devices (Samsung Galaxy S3 and Xiaomi Redmi Note 3) and with release version of lime-legacy only, debug one is working fine. I know, that this problem can be caused by anything, but what the difference between debug and release versions of lime-legacy? Is it possible to use debug version of lime-legacy in release build?
Also, I’ve noticed that size of the release lime-legacy.so is 4.7mb, but size of the debug one is 18mb (huge difference!)
I’m using latest lime from repo (2.9)