Latest Lime enables use of Angle instead of Opengl by default on windows
Is there a way to disable use of Angle when targeting windows somehow and switch to back to opengl?
BabylonHx apps are crashing with no error message…
We should be able to switch between those two with a haxe flag or something…
I’ve contacted one of the contributors to see what we can find. OpenGL ES is supported under ANGLE, so perhaps there’s just a little thing we need to do within the source in order to help it behave as GLES instead of GL expectations