Lime


Topic Replies Activity
startDrag for windows 4 May 28, 2020
Sound problems with Android 3 May 24, 2020
64-bit build android crash 1 May 19, 2020
Stage.application undefined on Android 1 May 10, 2020
IOS app launch images 2 May 6, 2020
Firefox memory growing (only with webgl) 4 April 22, 2020
Notched devices? 9 April 22, 2020
Adaptive icons Android 16 April 5, 2020
How to modify the opengl context version? 4 April 2, 2020
Android statusbar 14 October 10, 2019
Bounty (up to 250 US$) for finishing the implementation UWP (WINRT) using ANGLE (in Lime) 2 February 26, 2020
BOUNTY to make OpenFL work with (FNA/UWP) [300USD+150USD] 1 February 26, 2020
Catch WebGL errors in Lime/OpenFL 3 February 21, 2020
HTML target cacheBreak 11 February 10, 2020
Bugs: Wrong URL in build.gradle 4 February 7, 2020
Lime assets path broken 5 January 28, 2020
How to set up project.xml for ios apps 8 January 16, 2020
Capture DIRLISTONLY response from curl 5 January 10, 2020
Download file from ftp with curl 3 January 10, 2020
Keeping a canvas ImageBuffer updated 7 January 10, 2020
Gradle version uses 2.10 default even if overridden 3 January 5, 2020
Missing liblime x86_64.so on lime 7.6.3 21 November 7, 2019
[Android] Is there any settings for оld mobiles? 6 November 6, 2019
Android dependencies 4 November 6, 2019
"config:ios" in project.xml 4 October 21, 2019
[lime.utils.Preloader] ERROR: Error loading asset 17 October 11, 2019
Compile without re-processing assets? 4 October 10, 2019
Overriding in UIViewController for iOS extension 5 August 27, 2019
Error: (Command exited with an error code) 1 - Android Compilation Failed 2 August 15, 2019
"lime test windows" generates error ApplicationMain.exe : fatal error LNK1169: one or more multiply defined symbols found 4 July 30, 2019