TextField as input & poor performance on android

Hi there! I’m working on a new project (a multi plataform game), and I’m having some issues with performance on Android targets.

The problem is: If I add a TextField as Input over a tilemap, the frame rate drops massively.

Have someone faced this kind of issue?

Many tahnks!

I don’t know much about Android but I am curious as to whether you are using a shared rendering context? In project.xml it would be set like:
<define name="openfl-share-context" />