"OpenFL Project Configuration for Power Users" (Haxe Summit 2018)
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1
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May 21, 2018
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"What I Wish I'd Known When Creating Our Mobile Pipeline" (Haxe Summit 2018)
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1
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May 21, 2018
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OpenFL Next (Haxe Summit 2018)
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1
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May 21, 2018
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OpenFL Advanced (Haxe Summit 2018)
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1
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May 21, 2018
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New OpenFL community chat available! :smile:
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28
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February 21, 2018
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Haxe 3.4.2 installer script for Linux
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7
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December 18, 2017
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Lime 5.9.1 and OpenFL 6.5.1 Released
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1
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November 30, 2017
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OpenFL 6.5.0 and Lime 5.8.2 released!
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10
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November 22, 2017
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OpenFL 6.4.0 and Lime 5.8.1 are out!
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6
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November 7, 2017
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OpenFL 4.5 and Lime 3.5 are Here!
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1
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December 16, 2016
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OpenFL 6.2.1 and Lime 5.7.0 Released
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1
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October 10, 2017
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Workaround for deprecated NMEPreloader
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8
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August 26, 2017
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OpenFL 6.0 is Now Available!
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2
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August 4, 2017
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OpenFL 5.1 available
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28
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July 10, 2017
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New releases (OpenFL 5.1.5, Lime 5.2.1)
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3
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June 26, 2017
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New builds.openfl.org
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1
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June 8, 2017
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OpenFL 4.2 and Lime 3.2 Released
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1
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September 20, 2016
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Updated OpenFL and Lime Releases
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1
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January 17, 2017
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Upcoming Changes to How We Name Versions
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1
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January 20, 2017
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OpenFL 4.7 and Lime 3.7 Released
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1
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January 25, 2017
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Using the Improved OpenGL Bindings in Lime 4
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9
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April 22, 2017
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Runtime SWF Support in OpenFL 4.9
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2
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March 23, 2017
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OpenFL 4.7.3 and Lime 3.7.2 released
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1
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January 27, 2017
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Lime 3.6.2 Released
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1
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January 19, 2017
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OpenFL 4.6.0 released
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1
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January 20, 2017
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About the Announcements category
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2
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December 21, 2017
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Custom Shaders, AudioSource and more -- OpenFL (4.3.0) and Lime (3.3.0) Released
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6
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November 5, 2016
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Improved Support for Starling
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5
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October 18, 2016
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OpenFL 4.1 and Lime 3.1 are Now Available
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2
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August 30, 2016
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