5.9.1 (11/30/2017)
- Updated howler.js with minor fixes for IE11 and Firefox browsers
5.9.0 (11/29/2017)
- Added support for {{variable}} substitution in template file/folder names
- Added support for packed asset libraries, with optional compression
- Added initial support for Adobe native extensions (ANE) for AIR
- Added
-Dlime-default-timeout
to override the default HTTPRequest timeout - Added a prompt for keystore password on Android if no password is provided
- Added a hint to request a discrete GPU on dual-GPU Windows systems
- Added a general “ios/template” template path for copying additional files
- Added ability to export iOS
-archive
on build - Added ability to
lime deploy ios
and output IPA for store or ad-hoc - Improved
-verbose
to be ignored by default onlime display
for IDEs - Improved iOS launch image list to support iPhone X fullscreen resolution
- Improved CSS font generation to skip formats that are not able to convert
- Improved the behavior of
<window resizable="false" />
on HTML5 - Fixed handling of HTTP status 0 as an error when not running on Tizen HTML5
- Fixed an issue with
ContextMenuItem
/NativeContextMenuItem
for Flash/AIR - Fixed the AIR target install folder if
<meta company="" />
is empty - Fixed reference to the
EMSCRIPTEN_SDK
when targeting Emscripten/WebAssembly - Fixed an issue with double playing of sound on Firefox using howler.js
- Fixed a possible error in some web browsers when reloading the current page
- Fixed handling of the newer iOS simulator and file extensions for AIR builds
- Fixed return to Android fullscreen when dismissing an on-screen keyboard
- Fixed a minor naming issue when using newer HXCPP and MSVC for static builds
- Fixed setting of “ios” and “android” project values when using AIR iOS/Android
- Fixed handling of Haxe version output with newer Haxe development build
6.5.1 (11/29/2017)
- Updated Lime to 5.9.*
- Added support for improved CSS font embedding in Lime 5.9.0
- Fixed support for rendering multiple masking levels in OpenGL masks
- Fixed some issues with rendering masks with
cacheAsBitmap
- Fixed a possible crash in
TextField
and inLoader
- Fixed the height offset when using
context3D.drawToBitmapData
- Fixed OpenGL rendering for masks with a different parent than the masked object
- Fixed
ColorMatrixFilter
so that values are constrained between 0 and 255 - Fixed a crash error on
textField.getCharBoundaries
when the char is not available