We are one step away to make WinRT work along with ANGLE.

The issue is that a similar process already works with NME. But this doesnt work with openFL. There is a git branch for this which was based in a quite recent version of openFL (Q2-2019)

I’ll leave here the issue. Maybe someone can help her.
If we make this work, we’ll unlock the possibility to compile to XBOXONE with high performance, using latest openFL version with accelerated graphics, like Starling).

I have a few days to test it out as I have an XBOXONE .

I hope someone can help us!!!


Have you guys already tried Lime “HelloWorld” or “SimpleImage”? I wonder if the error occurs when calling certain GL instructions but if we can at least get a GL context and perform a clear or simple draw?

1 Like