Hello everyone!
It’s my first HTML5 game created by me and my friend (artist) with Haxe+OpenFL, powered by modified Away3D.
I must say that programming under Haxe and OpenFL gives me much more pleasure than flash
This is casual zuma-style game written for facebook and some Russian social networks.
It is not finished yet, but playable (music and some features will be added soon).
So, facebook link is HERE, but note that to see the game you MUST be logged in to Facebook.
Or, if you don’t want to use Facebook, you can take a look at the “local test” version of this game THERE, but in this case game will not connect to our and facebook servers, so you will NOT be able to earn coins, save your progress, see your friends on the game location, etc.
It’s designed mainly for desktop browsers and landscape orientation, but still playable on modern phones throw browser or social applications (facebook mobile version is not ready yet, but you can try “local test” if you want).
I will be very grateful if you tell me about any problems that you may encounter on certain devices. For example, I still have no opportunity to test the game on MacOS.
Some information about quality settings:
5 - full resolution (except devicePixelRatio is bigger than 1), full sized textures and hardware anti-aliasing;
4 - same, but anti-aliasing is disabled (i want to note WebGL AA is switched “on the fly” )
3 - 85% resolution, texture sizes reduced 2 times (512x512 -> 256x256)
2 - 70% resolution, texture sizes reduced 2 times
1 - 55% resolution, texture sizes reduced 4 times (512x512 -> 128x128)
0 - 40% resolution, texture sizes reduced 4 times, for slow machines…
I found that the game on my old laptop lags on “5” quality, but work pretty smooth on “4”, and for my cheap phone the best value is “2”, so game still looks pretty nice on small screen with this quality.
The aspect ratio of the internal 3D scene (not GUI) should always be in range 4:3 - 16:9 (it’s designed only for that range), however game aspect ratio is limited by 1:1 - 2:1 range (it looks not so ugly if internal scene just stretching a little).
Sorry for my english