Is their any way to reduce further the release build size to minimum

16 mb?? 32 mb?? small html5 app?:slight_smile: Hmm, my game (WebGL game Atlantis) with ALL resources (models, textures, js etc.) is about ~8 mb in total :slight_smile: JS size is 2mb. I use JSCompress before uploading final release, but it saves about 1-1.5 mb, after just “Release” build i have never seen JS bigger than 3.5mb.
But i didn’t know about “-final” and DCE, I will try it as soon as possible :slight_smile: