I’ve been wanting to use the newly revamped Tile/Tileset/Tilemap API and so far after visibility for Tile was fixed in the latest GIT of OpenFL I’ve been loving it. But I need a way of animating the tiles in a visibility on/off fashion (one that includes a form of frame/millisecond delay between frames).
What is the preferred way developers intended users to efficiently animate Tiles on a Tilemap?
You could use Actuate to change the Tile.id (or x,y,matrix,rotation,scale…) when needed.
I personally use SpriterHaxeEngine which uses Spriter (a free version exists). It’s really good for bones animation but we could also use it for frame by frame animation.
I’ve made a Tilemap backend in the dev branch ready for testing. I’ll probably update it soon to use Tile.matrix directly since Tile.rotation and Tile.scale seem buggy.
Going off the sample BunnyMark, I can just switch between tiles visibility-wise. What I’m missing more so is just a way to delay. So I suppose I’m looking for the best/optimal way to have millisecond delay for OpenFL things. I’m going to give ENTER_FRAME with a counter and some triggers a shot.