I’m still updating a game to the lastest version of OpenFl (from Openfl 3.6.4…), now :
Now I struggle with android. I have extreme slowness with shape drawing. I’m drawing circles, that grow like shockwaves.
From 3 or 4 “shockwaves” the FPS drop from 60 to 20-30.
Here’s an extract how i’m doing that (_thickness and _radius increase over time) :
this.graphics.clear(); this.graphics.lineStyle(_thickness, 0xffffff, 1.0); this.graphics.drawCircle(0, 0, _radius);
Am I missing something ?
No issues with html5, flash or neko, solid 60 fps.