This seems to come up pretty often, without being resolved
I’m using run lime build "project.xml" neko -debug -Dfdb
It works fine in release mode /flash debug and I see no evidence that it’s actually hitting an error. I placed trace calls all over and they all fire, an enterFrame event is added but the program ends as soon as the constructor is completed.
PS: Is it known that FRAME_LABEL events are not dispatched in non-flash targets? (tried html5/neko/windows)
Tried it, got a stacktrace, apparently the problem was that I called ++ on an uninitialized int in my debug fps tracker. This would have been impossible to track down, so thank you. I created a FlashDevelop issue for this
I think we should look at supporting the event for consistency with the Flash API
Yes, we do skip MovieClip frames (there’s a define to change this behavior), but we do not skip frame actions, so if there is a frame action that stops the clip it will still stop at the correct spot and not skip over it