We have a game (www.poptropica.com) that utilizes complex swfs. We are currently porting the Flash game to OpenFL. We’re looking to use GAF (www.gafmedia.com) version 5 files instead of swfs. The few available haxelibs are very old and don’t work for us. We’d like someone to create a GAF parser and integrate it into our game to render the GAF bitmap data. This is a paid opportunity.
@andrew911 There’s a new effort to unify animation formats behind an in-progress MovieClip timeline system… it would be really neat if GAF could be supported this way!
Then GAFMovieClip could be a normal MovieClip and work even without Starling
EDIT: Also, could you add a license to your repo? Is it MIT?
@singmajesty Not sure if I’ll have time to update and test to new timeline system, I port as I need it for some projects and it works fine in them.
I could add any license that give as much permissions as possible, should it take into account (or depends from) original Starling GAF player license?