I am using the latest libs (Lime 7.1.1 + Openfl 8.6.4) and sometimes, randomly I have crashes related to howler, or simple errors that don’t arrest the execution of the application (?!). The latest log I received is this one
Error: Failed to execute 'stop' on 'AudioScheduledSourceNode': cannot call stop without calling start first. at o.pause (howler.min.js:2) at e (howler.min.js:4) at o.Howl.pos (howler.min.js:4) at lime__$internal_backend_html5_HTML5AudioSource.setPosition (HTML5AudioSource.hx:307) at lime__$internal_backend_html5_HTML5AudioSource.play (HTML5AudioSource.hx:72) at lime_media_AudioSource.play (AudioSource.hx:71) at new openfl_media_SoundChannel (SoundChannel.hx:107) at openfl_media_Sound.play (Sound.hx:509) ...
What does this mean? Does it mean that howler doesn’t handle the exeption of a stop on a non-playing sound?