First off, yes I read Extending Haxe class in Flash/Animate (SWF lib) but it seems like he started that thread already knowing how to do what I’m looking for. I opted not to post in that thread because I’m not sure what the necro-posting preference of the forum is.
I’m trying to get a library asset with the linkage type “MovieClipPlusSwf” to extend my project class “MovieClipPlus”. so that if I create an instance of “MovieClipPlusSwf”, it has the behavior of “MovieClipPlus”.
To contrast with the question linked above, he seemingly already did this. but wanted every MovieClip to extends a class, whereas I want specific linkages to have specific base classes
I tried editing the _generated class, but it’s overriden on the next build.
I tried having the Animate assets extend MovieClipPlus.as - I file I created - which shared the same namespace as my haxe class (toplevel).
My end goal is to make a haxe version an existing flash API, which allowed you to use it by either putting premade assets in the desired location on your game’s timeline or by instantiating them in code (already handled).