I’m trying to integrate some animations made in Flash/Animate in a OpenFL app.
To do so I’m using the OpenFL SWF library. In my project.xml I have this:
<haxelib name="swf" /> <library path="assets/library.swf" prefix="View" generate="true" preload="true" />
So far, so good.
The problem is that I can’t control the animation with
stop(); (or any other kind of timeline script) in my swf, because the SWF lib doesn’t support it just yet.
My current solution involves frame labels.
To put it simply, I just add special values in labels in the main timeline and read them in Haxe.
This works but isn’t automated (I have to parse each class in the swf manually) and, to use the classes the way I want, I have to do some composition.
I think that inheritance is a better approach, and to do this I need to make every exported movieclip extend a class that does the label parsing, but than again, I can’t use AS3.
Looking the Haxe generated code I see that before compiling the target code (e.g. HTML5), because I set the
generate="true" property, the OpenFL creates the classes that is set to be exported from the swf.
If I change the files to extend some other class than
openfl.display.MovieClip and send this to Haxe compiler instead I get the intended behavior.
The final “wall” is how to automate this without having to change every generated file by hand (which would destroy the sole purpose of automation)?
If not, what are the alternatives (if any)?