I am starting to use tiles for rendering purposes but i don’t know how to use animations based on tilesets with them.
At the moment i am using spritesheet library for doing this animations, and as far as I have understood they are based on AnimatedSprite class which extends Sprite but, is there any way to avoid using this subclass for sprites and use only tiles??
We need to update “spritesheet” with Tilemap instead of using Sprite, basically it could change the tile.id to the ID of the current animation, and adjust the x and y to make sure the position is correct