Animations using tile class

I am starting to use tiles for rendering purposes but i don’t know how to use animations based on tilesets with them.

At the moment i am using spritesheet library for doing this animations, and as far as I have understood they are based on AnimatedSprite class which extends Sprite but, is there any way to avoid using this subclass for sprites and use only tiles??

Thanks in advance

I have seen that it’s possible to use Actuate to define the tile id so it seems to animate the tile.

But how does it work?

I mean, it seems that actuate can control sprites but how can I use it with tiles.

We need to update “spritesheet” with Tilemap instead of using Sprite, basically it could change the tile.id to the ID of the current animation, and adjust the x and y to make sure the position is correct

if(_input.get(entity).movementX!=0){
						if(currentTime-_display.get(entity).animationEndTime >= 0){
							if(_display.get(entity).tile.id < 5){
								_display.get(entity).tile.id = _display.get(entity).tile.id+1;
							}else{
								_display.get(entity).tile.id = 0;
							}
							//Set next frames animation time
							_display.get(entity).animationEndTime = Lib.getTimer()+_display.get(entity).frameTime;
						}
					}else{
						_display.get(entity).tile.id = 6;
					}