Hey everyone!
I’m trying to build my game for Windows target and having weird problem.
I can build debug version and it works with no problem.
But when I try to build release version it stuck in the middle of compilation process.
Last compiled file is
- src/resources.cpp
Task Manager shows Microsoft® C/C++ Compiler Driver using my CPU, but compiliing process doesn’t go further.
I’m using the latest OpenFL/Lime.
Any help?