Windows release stuck on building

Hey everyone!
I’m trying to build my game for Windows target and having weird problem.
I can build debug version and it works with no problem.
But when I try to build release version it stuck in the middle of compilation process.
Last compiled file is

  • src/resources.cpp

Task Manager shows Microsoft® C/C++ Compiler Driver using my CPU, but compiliing process doesn’t go further.
I’m using the latest OpenFL/Lime.
Any help?

Ok, after ~10 minutes it’s actually finished building.
So, problem is fixed. :slight_smile: