Windows Phone development

Hi!

In order to have Windows Phone support, as above, HTML5 is already available. However, native code performs much better on a phone. Microsoft just announced Win32 support for Windows 10 (which will run on the phone), however, I believe this uses a VM, so not sure if it will perform as well.

Here are the steps we need to go for straight WinRT support:

I think most of our libraries should be WinRT compatible, we don’t really know until we really start trying to build. The big one is SDL, which I believe has Windows Phone support now (though we may need to update to a newer dev release of SDL2 in order to run stable). If all goes well, all of the above works, and then we need tool support to build/run/test properly for either Windows desktop or Windows phone using the Windows “universal” binary format

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