Windows Phone development

Hi!

In order to have Windows Phone support, as above, HTML5 is already available. However, native code performs much better on a phone. Microsoft just announced Win32 support for Windows 10 (which will run on the phone), however, I believe this uses a VM, so not sure if it will perform as well.

Here are the steps we need to go for straight WinRT support:

I think most of our libraries should be WinRT compatible, we donā€™t really know until we really start trying to build. The big one is SDL, which I believe has Windows Phone support now (though we may need to update to a newer dev release of SDL2 in order to run stable). If all goes well, all of the above works, and then we need tool support to build/run/test properly for either Windows desktop or Windows phone using the Windows ā€œuniversalā€ binary format

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Maybe this will help? (Android -> Windows Phone):

https://dev.windows.com/en-US/uwp-bridges

https://dev.windows.com/en-US/uwp-bridges/project-astoria

What about now? :slight_smile:

is HTML5 more stableā€¦ or is the windows phone (native) target any closer?

Yes, our HTML5 target uses Webgl by default, which should improve performance. Lime has also been made to work with ANGLE, and we have initial support for C#, all of which may lead us closers to a Windows Universal app

Are you looking for phone, or Windows Store support?