A Greek player experienced consistent crashes in our game after selecting a file to load from a prompt.
They moved the file to a directory with only Latin characters in the name and was able to successfully load the file that way.
I tested and found that calling FileReference.load()
was not populating the data field. I poked through to Lime.utils.Bytes and it looks like it’s failing at NativeCFFI.lime_bytes_read_file(path, bytes);
I managed to solve it by extending the FileReference class and overriding the load() function:
#if sys
override public function load():Void
{
this.data = ByteArray.fromBytes( File.getBytes(__path) );
this.data.position = 0;
openFileDialog_onComplete();
}
#end
Figured I’d mention it here in case anyone else runs into the same issue
Might be fixable by running lime rebuild windows
if you have the code from Github.