I’m fairly new to openfl and am coming from Java + LibGDX + Linux and wanted something to replace Java. So I’m running openfl test neko or openfl build neko and it takes around 10 seconds just loading a bitmap image. I tried performing the bitmap loading and rendering thousands of times with a for loop and the build time stays about the same. I’m not used to this long of a build time but am willing to take it if it doesn’t get any worse.
Is build time likely to get much longer over time? Is there a way to maybe shorten the build time? openfl test linux was horribly wrong and it seems this is my other option (flash wont run as a game on linux and i haven’t found a workaround).