Why doesnt OpenFL have UDP Sockets?

I’m wondering how its possible something like this doesnt exist for Openfl, or Haxe in general; seems like any sort of decent multiplayer would be dependant on it existing. How do people get away with not having it?

I’ve been using this for cpp targets, it works pretty good.

UDP socket for Haxe/C++
https://github.com/andyli/hxudp

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What haxe/lime/openfl version do use it with, if you could state that please.

I’m using haxe 3.2.1… But I the udp lib not is dependent of openfl / lime. You can use it with any version as along as you target cpp, because it’s a ndll lib based on udp from openframeworks I think.

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OpenFL now has UDP built in :slight_smile:

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