I pick up this shader: http://glslsandbox.com/e#21140.0
and run it with openfl.
Here is how it looks like:
Builded without -Dnext.
With my old notebook core2duo, 4gb RAM and GeForce 9500gsm 512mb I got 8-10 fps.
I think it’s 2 times sowly than webgl demo.
You can download and test it on your machine: https://www.dropbox.com/s/u2hbs0i5xcqww3p/glsl_water.zip?dl=1
And post here your FPS, please
I didn’t found any indication on fps in either the webgl demo or the exe (though I run it in wine) so I can’t post mine, but the exe seems to perform and look better.
Exe version runs much better.
Also, when I target openfl to html5 I got only white screen.
Well guys, if you got better perfomance on cpp version, that sounds very good
I’m also want to write this example on pure cpp. And than compare it with haxe. I know, that haxe will be slowly, but i’m interesting how much.