What is the performance of the latest version of SWF library in 2025?

What is the performance of the latest version of SWF library in 2025?

hello everyone. I’m here again to ask a question

Because I am using the SWF library, I would like to ask how the current performance of the SWF library is?

Is there a qualitative improvement in the performance of the latest version of the SWF library compared to the old version?

I mainly use Adobe Animation (Adobe Flash) to create animations, so I really need the SWF library

I am very curious about the performance optimization of the SWF library. Do any friends who also use the SWF library know about this knowledge?

Is the MovieClip in the SWF library performing better than the MovieClip in AS3?

I use Adobe Animate (Adobe Flash) to create animations, and I currently have two methods to implement animations: 1) using the MovieClip feature of the SWF library, and 2) directly replacing bit.bitmapData to form animations. Welcome to share your experience

Can the fps of the SWF library MovieClip be dynamically set?

1 Like

It is unlikely that the latest version of the SWF library is significantly faster than previous versions. I do not recall any recent commits with major optimizations.

I used Loader to load images and Sound to load music today, but there were no progress events for both? I need to load resources at runtime to display progress percentage

I need to dynamically load images at runtime. The Loader progress event did not execute!

I need to dynamically load music files at runtime, but the Sound progress event has not been executed!

Did you listen for ProgressEvent.PROGRESS by calling loader.contentLoaderInfo.addEventListener (not loader.addEventListener)? It’s a common mistake for beginners to listen for events on the wrong object when using Loader.

Loader
loader.contentLoaderInfo.addEventListener

URLLoader
url_loader.addEventListener

The loading completion event triggers and the image is displayed, but the progress event is not executed! Sound’s progress events will not be executed either!

The progress events of Loader and Sound are not executed

The progress and completion events of URLLoader have been executed, but URLLoader is used to load binary files

I asked someone who also uses OpenFL, and he said that Lime has not implemented progress events! But I don’t know if I should trust him, so I’ll just ask

If a file loads fast enough, you may not get any progress events.