after a while whithout being able to play with openfl and haxe, I decided I should make a little puzzle game.
Everthing is okay, except on android (I can’t test with ios yet).
The game works fine, but I was used to the fact that openfl automaticly scaled the game to fill the screen if I set window dimmension in project.xml.
This doesn’t work anymore today on last openfl/lime version from haxelib.
Is this voluntary, do we have to handle the scaling ourself from now on, or is there a change ?