What do you think of the rendering performance of ‘Starling’? Compared to modern game engines, does “Starling” have a chance to win when rendering a large number of animations?

What do you think of the rendering performance of ‘Starling’?
Compared to modern game engines, does “Starling” have a chance to win when rendering a large number of animations?

Performance is rarely the primary deciding factor. If it were, we’d all be developing in C or C++, purpose building everything from scratch.

These days, we use time-saving frameworks and tool-kits, and these offer different capabilities and features. Before spending time on comparing this vs that, you’d have to first confirm that either this or that can actually provide what you need for any particular project. That’s “need” with respect to features and such, but also licensing and cost overheads, and development feasibility. C or C++ is probably “the winner”, but for many, it’s simply unrealistic.

Rather than vaguely referencing “modern game engines”, what engines are you genuinely considering? If you’re speaking generally and not with specific needs in mind, I’d simply answer: it depends.

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