What about filters for not flash targets?)

I want to use DropShadowFilter (and others) with Tilemap but it works only on flash target. I can’t prepare graphics with included shadows because I want to rotate it.

What can I do if I’m not familiar with shaders? Try shaders?))

Starling has a working drop shadow filter. I don’t know if it matches Tilemap’s performance, but I imagine it’s close.

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We need to add GL framebuffer support again in order to support glow and drop shadow (current shader support cannot increase the render output size beyond the original image dimensions)

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