Hello there. I would like to ask, is there any way to upload and use a GLSL geometry shader through context3D?
We currently support WebGL and most of WebGL 2 (not all of it is implemented for native targets). We’d like to continue to see additional support in Lime for GLES3 features or desktop GL features
WebGL does not support geometry shaders yet – but with improved support in Lime, I think they could be supported for the desktop