I have an app that seems to work fine when targeting Flash, Mac, Android, or iOS. The Neko target refuses to make any network connections for some reason, and not being too familiar with neko it’s not clear how I should go about troubleshooting this problem.
Specifically when I try to either:
urlLoader.load(urlRequest)
loader.load(urlRequest)
No errors are thrown, no handlers are triggered, and no request shows up on my server.
Is there some sort of network enable flag I should be using? Here’s my version (on osx 10.10):
Thanks for the reply - I’m using current/default. Not sure if this is a clue, but but it won’t even compile when I try to build using -Dlegacy - any static methods or properties seem to fail with the error “Foo has no field bar”
FWIW, my actual end goal is to cross compile for windows from a mac build machine - it appeared that neko was the only way to make that happen. Is there a more appropriate approach?