I don’t really have much information on why it’s happening, but sometimes URLLoader return 0 errorID and crash my game on poor internet connection on Android target.
Maybe it doesn’t handle some error properly?
Did anyone have such problem?
I recently resolved an issue where the timeout setting for lime.net.HTTPRequest
(which powers openfl.net.URLLoader
) was applied to the entire request – not just on connecting. This was resolved in 3.7.3, so if you install the latest Lime it may help with this issue
I’m using Lime 3.7.3 and still have this issue.
Can you handle the error and try again when this occurs?
Yep, I’ll get back when I have more details.
As for now, I couldn’t even see any stack trace when it happens.
There’s a crash fix in 3.7.4 when rewinding a sound. I’m not sure it would be related, but it’s a known crash fix
Thank you, I’ll check it out.