As far as I am concerned, I don’t mind if we need to draw triangles through graphics or some extended Tilemap API as long as it is hardware rendered and allows the reuse of vertex/uv arrays etc… But sooner I know which option will be hardware rendered, sooner I will work on implementing a renderer for the newly ported Spine runtime for haxe (https://github.com/jeremyfa/spine-hx)
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