hello,
this is not implemented yet? Is there an opinion to use freetransform or pinch like in Gestouch by another lib?
hello,
this is not implemented yet? Is there an opinion to use freetransform or pinch like in Gestouch by another lib?
It looks like there are a few options:
…but an official solution contributed to OpenFL would be really nice, if someone’s interested in helping
great, I onyl found the 7 years old gestouchx lib. I’ll try.
there’s a import helpers.Delayer; in the AssetsManager. does anyone have any idea where I can found this package?
ok, the delayer is easy to fix with an own nextframe script.
but now I get a Abstract openfl.Vector has no @:to function that accepts openfl._Vector.IVector
on this: var list:Vector>Dynamic> = new Vector>Dynamic>();
I’ll try to update the package to the current openfl/hace version, where can I find more infos on these errors.
This was a change in OpenFL for big performance improvement on the C++ target.
You cannot use Vector<Dynamic>
anymore, but you can use Vector<openfl.utils.Object>
if it’s a generic object type, or can make it more specific like Vector<Bool>
, Vector<Sprite>
, etc to also compile properly
I did some tests with the gessie üackage, that works almoust fine.