This is something I’ve noticed occasionally since a few years ago; sometimes a tap won’t be detected.
This doesn’t happen on my typical test devices very often, but sometimes reviews from Google Play mention that taps aren’t always detected, and now I have a test device where the problem is very obvious (Motorola Moto E5 Play).
On this device, if I tap quickly the tap is usually not detected; I have to hold my finger longer for it to register. At first I assumed this was due to a lower framerate, but even with 60 fps the problem remains. When navigating in the Android system, taps are detected without issues.
I am using HaxeFlixel, so there’s a possibility that the issue comes from there (although it seems unlikely), but before doing more tests I’d like to know if this is a known issue with OpenFL? Thanks.