This discussion is great! But it needs to be updated: what are currently the best options to create Flash-like animations and use them in Openfl projects? Both free/open and commercial/closed.
The latest one is Skeletoraxe: it looks like I can export Flash animations and use them in Openfl, right @ispebo? It is free.
Is it maintained right now? Can I use it on Openfl 3.6.1 (with Lime 2.9.1) or do I need the latest versions?
Then we have Spriter, that can export animations usable with @loudoSpriterHaxeEngine library. Spriter is not free.
Is SpriterHaxeEngine maintained right now?
Same questions: can I use it on Openfl 3.6.1 (with Lime 2.9.1) or do I need the latest versions?
Is it possible to use Spine animations? Is SpineHaxe alive and running?
Flump converter is not maintained anymore, I think: I had a try with it more than 1 year ago and āhelpedā the developer to fix some bugs, but didnāt have the chance to use it further.
Other options?
I am currently stuck with prerendered animations, but it is not a viable way to create great projects.
Yes Iām still maintaining SpriterHaxeEngine. There is a library for Tilemap (openfl >= 4.0.2) in the dev branch ready to be tested. I will soon add some new features that will probably work on openfl 3.6.1 first because my game still use this version.
There is a free version of Spriter. Of course there are only few features but maybe itās enough for simple animations. Anyway, itās cheaper than Flash/AnimateCC.
I think Spine haxe is not maintained but I think itās still usable.
@GiG, Skeletoraxe is free (it was always the intention). It has been more than 1 years that I havenāt modified the code. I did not try again but I guess it should work.
If you try it and it does not work I suggest you try to solve it by changing classes.
Itās simple, Skeletoraxe is composed only of 3 classes.
@loudo: I own Spriter Pro license, so it is not a problem for me
Great! Iāll give it a try!
Spine looks very cool, it is a pity SpineHaxe is not being maintained, as it is becoming older and older very fast because of TileMap advent. Anywayā¦ if I am not wrong Starling can import Spine animations, right? But if I use Starling I will have to adapt a lot of code, I think
Iāve never heard of Flash-To-Haxe-Converter, it sounds pretty straightforward! I wonder if Iād better stay with Flash or Spriter.
What happens if I use blendmodes in Flash/Spriter and export the animations? Do the generated code/xml/scml keep track of these informations?
Well, Iād like to know more about the new rendering method with TileMap, because if it doesnāt support blendmodes in HTML5 yet I am still stuck with this long awaited feature.
Iām not sure if there is a blend mode feature in Spriter.
But one of the next feature I would like to add in my engine is : color change and shader per Spriter and then mesh deformation.