im currently getting some ideas down for a short game ive had a plan on. even started, which has been alright so far. but am just wondering about some things for isometric maps in openfl. and a prep for the future more than anything
remembering mister @grapefrukt game - rymdkapsel - this is not really the kind of gameplay im looking for. but the top down, isometric view is right up my alley of interest.
now, im looking at ‘openfl-tiled’ - since that do isometric type view. and whilst it has been great. it feels as if its a dead project [though that may just be me] - and would hate for it to not work or something due to lack of updates.
but on that, i have thought about 3d, in some way. whether that would be a better option - then all i do is change the angle of the camera. which i guess rymdkapsel is like that. because it is 3d.
im interested in how rymdkapsel is done to some affect. whether that does use a 3d thing or does its own crazy thing
its all a bit up in the air. but im just asking about - to see if anyone else know of some isometric type things for openfl. i know there is flixels own thing going on, but im not after using that
thanks if anyone can or could shed some light
It depends on your art assets and such, but I suspect 2D (with an isometric perspective) is much easier than 3D.
I want to keep working on the
Tilemap API in OpenFL, which may make this functionality native. I would not hesitate to use something (like openfl-tiled) that might work now, swapping rendering later might not be a big deal
yeah. im deciding to keep to 2d. just for ease more than anything right now
i actually forgot about
tilemap to be honest. though with have a look-see at it. it would be good to stick to things that are being activily developed. rather than feeling that a third-party will end
any other pointers from folks is welcome
it’s definitely “to-do” and not finished, but happy to hear input on the direction, or if you’re interested in helping
aye i will try to help all i can. just need to get this self-imposed video job out the way and im all game
buwhat i will do is look into
tilemap more. then get an idea of what can or can not be good
Figured out a good way of approaching your use-case?
I’d be very interested in implementing it myself!
im currently messing with several ways. finding which one is easiest for now, then upgrade if need be.
too many choices
Haha fair enough. Which way have you had most success with?
im juggling with a reaction of tiled maps. but then using scenes to handle stuff. im now looking at which could be better