im currently getting some ideas down for a short game ive had a plan on. even started, which has been alright so far. but am just wondering about some things for isometric maps in openfl. and a prep for the future more than anything
remembering mister @grapefrukt game - rymdkapsel - this is not really the kind of gameplay im looking for. but the top down, isometric view is right up my alley of interest.
now, im looking at ‘openfl-tiled’ - since that do isometric type view. and whilst it has been great. it feels as if its a dead project [though that may just be me] - and would hate for it to not work or something due to lack of updates.
but on that, i have thought about 3d, in some way. whether that would be a better option - then all i do is change the angle of the camera. which i guess rymdkapsel is like that. because it is 3d.
im interested in how rymdkapsel is done to some affect. whether that does use a 3d thing or does its own crazy thing
its all a bit up in the air. but im just asking about - to see if anyone else know of some isometric type things for openfl. i know there is flixels own thing going on, but im not after using that
It depends on your art assets and such, but I suspect 2D (with an isometric perspective) is much easier than 3D.
I want to keep working on the Tilemap API in OpenFL, which may make this functionality native. I would not hesitate to use something (like openfl-tiled) that might work now, swapping rendering later might not be a big deal
yeah. im deciding to keep to 2d. just for ease more than anything right now
i actually forgot about tilemap to be honest. though with have a look-see at it. it would be good to stick to things that are being activily developed. rather than feeling that a third-party will end