Hello and thanks for the great haxe tools (openfl, lime, starling and others)
I am now trying to use tile (tilemap) as an option instead of Starling Haxe to support canvas,
when webgl is not available. And for using texture atlases from Texture Packer for Tiles,
i use an excellent implementation of (Sparrow Format) https://github.com/loudoweb/openfl-atlas Loudo (thank you for it). It would be great if OpenFL had the opportunity to get bitmapdata from Tile. In addition to the Assets.getBitmapData version, there was also a tileset.getBitmapData (id) version. It is not possible to use now, since class TileData is private (to access __bitmapData in TileData). What would give the option to download and use instead of a variety of images, one large format textural atlas.