Tilemap shader issue

When I set a shader for a single Tile in a Tilemap, it will cause the tile to be applied to all tiles.

This is not the same as my expectations: I hope that a single Tile shader will take effect.

version:
openfl 8.7.0
lime 7.2.0

Also found a rendering problem, at. acOs10.14.2 version cannot be rendered properly.:roll_eyes:

! ! ! There is another problem, -Ddom rendering is also abnormal