Tilemap on CPP targets

Hi there!
When i change tile’s id, tilemap not changed tile’s view on cpp targets. Flash and html5 work fine, but neko and android having some issues.

I have some tile with id=0, next i change the id, but view is not changed (only cpp).
Moreover, if i remove old tile from layer and create new Tile with different id and put it in the layer, view will be from old tile.

And tilemap’s borders not worked properly on cpp and html5 (here can help scrollRect).

Here is simple example:

Problem resolved: i create and add to layer all items at beginning and just set coordinate Y of unused items out of bounds visible area. And apply mask to container with Tilemap. Looks like hack, but nevertheless perfomance is incredible (versus render to bitmap data part of elements).