Is Tilemap supposed to work with scrollRect?
No matter what is scrolled to negative values - parent container or Tilemap itself - rendered tiles are always cropped to “0 and plus” area.
I hope I’m testing it correctly - I can draw using Graphics on negative area, but no Tile can be put there…
Tilemap crops based on the width and height, almost like if the Tilemap was actually an animated bitmap. Perhaps this is what is causing the apparent cropping?