I believe it should preserve the rendering behavior, while also making the return values of scaleX, scaleY and rotation preserve negative values as desired
I’ve tried it with the newest dev versions of OpenFL and Lime and it has the same result as sooner.
I guess there are some troubles in Tile matrix geometry, because I have different behaviour on flash and not flash targets when I’m using matrix to change Tile inheritors parameters. And everything was ok while I used direct access to its properties like x,y, scaleX, scaleY.
I guess there are some troubles in Tile matrix geometry, because I have different behaviour on flash and not flash targets when I’m using matrix to change Tile inheritors parameters. And everything was ok while I used direct access to its properties like x,y, scaleX, scaleY.
Left - flash, right - neko.
A-HA-HA!
I’ve fixed it on not flash platforms with “matrix = matrix;” after “matrix.setTo(…);”