Tile rotation bug

If Tile already have rotation (not equal zero) then changing its rotation couse problem (seems as it fliped)

star = new Tile(tid);
tilemap.addTile(star);
star.x = 500;
star.y = 500;

star.rotation = 0;

it’s zero rotation

star = new Tile(tid);
tilemap.addTile(star);
star.x = 500;
star.y = 500;

star.rotation = 0;
star.rotation = 10;

change rotation from 0 to 10 - ok

star = new Tile(tid);
tilemap.addTile(star);
star.x = 500;
star.y = 500;

star.rotation = 0;
star.rotation = 10;
star.rotation = 20;

change rotation from 10 to 20 - Ooops… wtf?

lime: [3.6.1]
openfl: [4.5.3]
target - html5, -Dwebgl

Fixed, thank you! :grin:

and released :shipit: