Hello so I’m currently looking for a refined way to be able to build 2-5 parent-child chains using TileContainer in order to display parented animations. My issue however is trying to remove and then add the tiles into the tile container retaining the same global position. I currently can do it just fine as far as I can tell with one chain, however more chains lead to that no longer working, any help would be much appreciated. Possibly @miltoncandelero this would be up your ally?
I think that what you are missing is “globalToLocal()” and “localToGlobal()” but I am not understanding exactly what is your problem.
Do you know how would you do it with regular display objects?
Yes the function missing is globalToLoca or vice versa.