I have seen a lot of discussions about tiles pivot/center-point, but it is not clear to me if it has been implemented or if I have to calculate x and y myself considering rotation and scale.
I have seen that Tile class has originX and originY properties, but do they work?
Yes, this should be implemented.
originY should default to (0, 0), but you should be able to change the origin to alter the rotation/translation point
Yeah, great! I am implementing Tilesheet (= Spritesheet with tiles) and converting my simple particle system to tiles, and I must say that it is not so immediate: using tiles is not as easy as using displayObjects