After a very slow development (in my spare time), I recently released a mobile version of my old browser game The Top Hat Club. It’s a platform game presented in glorious monochrome with a pseudo-victorian style.
@Confidant Yeah, it was originally a Flash/AS3 game, so some parts of the game logic were easy enough to move to Haxe. The challenges were around updating the screen size (it was originally 4:3 only) and improving the resolution of the graphics.
@Cifius Thanks. It was mostly a good experience. I wasn’t working to any specific timeframe so it was quite a relaxed development
I had some issues around getting the Flash animations working properly - I’ve used SWFs in OpenFL projects before and not had any problems, but I think the complexity / nesting of the animations in this game caused unexpected behaviour.
Also I had an issue with Tilemap size being incorrect (too small) on iOS, which I never actually solved properly (something to do with Retina screens maybe?).