The ‘create js’ multi texture already exists,
And ‘Starling’ has only recently added support?
I just read the “stage” instructions for “creatjs”,
I found that ‘creatjs’ already supports’ multi texture’,
It’s still automatic,
And ‘Starling’ has recently added this feature ..
I’ll say, the same texture animation,
‘Create JS’ squeezes GPUs up to’ 90% ',
And ‘starling’ has a maximum of only ‘40%’
createjs stagegl:Intelligent batching, with multiple textures in a batch, using the full number available on your hardware
https://blog.createjs.com/stagegl-faster-better-stronger-webgl-update-easeljs/
And how does @Matse’s Massive-Starling compare? In OpenFL land, which is where we find ourselves, I suspect it will be addon frameworks like @Matse’s efforts with Massve-Starling, you’ll see more impactful changes made.
Starling’s development, although also supported by some awesome folk in the OpenFL community, it is largely directed by the Starling for ActionScript 3.0 project, and that’s not a project that’s in a particularly active state of development.
That’s comparing oranges to apples : OpenFL has to preserve compatibility with many things, I’m not a low level guy so that’s quite over my head but Chris explained it on discord somewhere.
With Starling we have to do with Stage3D’s limitations
If you want top-notch all modern rendering, Chris recently released GraphHaxe GitHub - DimensionscapeOrg/graphaxe: Cross-platform open-source 2D game engine written in Haxe · GitHub
demo here : https://graphaxe-showcase-v4.surge.sh/
