I decided to create all my new games using OpenFL. Some of my games are Point’n Click and they require some text on screen. I’m using OpenFL 3.1.2, Lime 2.4.8, Haxe 3.1.3 and hxcpp 3.2.102. I’m generating a Windows version of a simple app and whenever I add a TextField in the Main Class (Sprite) the game eats memory like there is no tomorrow!
Any thoughts? Should I need to upgrade everything?
Thanks in Advance
PS: As a side note, the same app on Android doesn’t display images, even low-res (1024x768) ones.
Turns out, the “find font” logic would end up generating default _serif type fonts repeatedly instead of caching. My mistake. This is now fixed in the repository, stay tuned for the next release