Textbox in cpp/ios target

Hi,
i ported a flash game with haxe, it used only low level stuff so lime was the best match and i did not have to use openFL. When it came to textinput, i just created an textfield in html or for android, i used a EditText. That is working fine, so i assumed this can be done nicely that way on all other platforms.

But now for windows and ios if have no idea how to even start. Does anyone know some samples or code snippets that are kind of close to what i need?

Or is it an option to use OpenFL in an existing lime project just for the textfields?

I haven’t tested recently but I think OpenFL should work as a Lime module on top of an existing Lime application