Hi, I have a problem that prevents me from releasing my game on Windows
I had an extension that I used in Stencyl. I would have an embedded tts.exe ( a modified version of https://github.com/brookhong/tts ) and use Sys.command() to use it.
In the “old” version of Stencyl which is openfl 3.6 (if I remember well ) everything would work perfectly
In the beta version, which is the lastest openfl , the terminal window appears for a few seconds over my game ( and don’t play the sound).
Where could the difference come from ? An option at compile time ?
I’ve only tested this on Windows. So maybe it doesn’t do the same on other platforms.